Tim Doubleday, VFX product manager at Vicon, said: “The integration with Manus VR expands Vicon’s tracking capabilities, giving users the ability to gather accurate finger data in real time. The gloves’ intuitive design provides consistent and low latency analysis, aiding the creation of truly immersive experiences.”
Tracking the movements of all five fingers has often been problematic, especially on low camera count systems, as markers frequently become blocked by one another. For those deploying virtual reality environments, the hand and finger movements are invaluable, as they allow users to interact with their surroundings and one another in a natural way – removing the need for controllers. This is especially beneficial to the engineering market, which often uses VR for prototyping and training, relying on hand movements to inform tasks such as assembly and factory planning.
Maarten Witteveen, CTO of Manus VR, added: “With the boundaries of virtual reality ever expanding, it’s important for us to partner with a motion capture pioneer like Vicon to equip customers with an unlimited amount of possibilities.”